Going Medieval Multiplayer Mod -
Even before official mod support, the community was brainstorming how to make multiplayer work. One popular suggestion, posted on the Steam Community forums in 2022, outlined a "Co-Op methodology" that many believe would be the most efficient and fun way to implement multiplayer.
Unlike RimWorldโs flat 2D grid, Going Medieval is fully 3D. Every block is a voxel. Pathfinding in a 3D space is exponentially more complex than in 2D. Now imagine synchronizing that pathfinding across two machines in real-time. If your game says a settler is on floor 3, coordinate (45, 22), but your friendโs game thinks they are on floor 2, coordinate (45, 23) due to a single dropped packet, the entire simulation desyncs. The mod would have to constantly reconcile these 3D positions without crashing.
Before diving into installation, it is important to understand how multiplayer functions in a game built from the ground up for a single player.
Modders are focusing on syncing the game world, settlements, and settler actions, which is the foundational step for any co-op experience. going medieval multiplayer mod
The desire to share the burdenโand the joyโof building a castle with a friend is palpable. This article dives deep into the current state of multiplayer for Going Medieval , the technical hurdles that make a "true" mod so difficult, the existing workarounds, and what the future might hold for cooperative castle-building.
Search for the (ensure it matches your current game version, e.g., Update 11 or later).
, has officially launched version 1.0, the game remains a strictly single-player colony simulation. Multiplayer Status Official Stance Even before official mod support, the community was
Yet, for all its depth, a single question echoes through the gameโs subreddit, Discord server, and Steam forums more than any other: โIs there a Going Medieval multiplayer mod?โ
The AI colonists ("Settlers") have needs, jobs, and personalities. In a multiplayer scenario, it must be determined which player's computer "owns" the AI's decisions to prevent chaos.
While you wait for the Going Medieval multiplayer mod to materialize (or for Foxy Voxel to announce official co-op), consider these titles that scratch the same itch right now: Every block is a voxel
You and a group of friends establish a turn order (e.g., 10 in-game days or one game year per person). Player 1 plays their turn, saves the game, and sends the save file to Player 2 via Discord or a shared Google Drive folder.
Because of this, the multiplayer experience relies entirely on community-driven mods. These mods are experimental, heavily under development, and usually hosted via community platforms like GitHub or dedicated Discord servers. How the Multiplayer Mod Works