Textures perfectly match the motion of the 3D render, whether it's moving, rotating, or animating.
: When importing your pass into After Effects, right-click the footage, go to Interpret Footage > Main > Color Management , and check Preserve RGB . This prevents After Effects from applying a color profile that would warp the data values.
: Utilizes a Position Pass (PPass) to create precise, animatable 3D masks that stick to the geometry of your objects. Key Features
: Modify the sphere radius or box dimensions in the effect controls to expand or contract the matte bounds. aescripts ftuvpass bundle v551a for after ef
The is a suite of two powerful plugins designed to enhance the After Effects workflow. It includes ft-UVPass Pro and ft-PPass2Matte , offering a comprehensive solution for post-render 3D manipulation.
: It warps 2D textures to follow the 3D render, enabling you to test multiple color schemes or paint jobs (e.g., on a car model) without returning to the 3D software.
In the fast-paced world of motion graphics and VFX, the ability to make changes quickly without returning to a 3D application is invaluable. The from Aescripts is a powerhouse toolset designed specifically for Adobe After Effects users who need to re-texture and matte 3D objects directly in compositing. Textures perfectly match the motion of the 3D
), enabling After Effects to interact with your footage in true three-dimensional space. Core Features and Tools 1. ft-UVPass Pro: Dynamic Re-Texturing
If you render a 3D model with a UV pass (sometimes called an ST map), wraps a flat 2D image or nested composition around the model. The texture naturally follows the object's movement, rotation, and deformation.
Together, they allow artists to take AOVs (Arbitrary Output Variables)—specifically UV passes (or ST maps) and Position Maps (PPass)—rendered from 3D software (like Cinema 4D, Blender, Maya, or Blender) and manipulate them entirely within After Effects. The Core Plugins: : Utilizes a Position Pass (PPass) to create
| Feature | ft-UVPass Pro | ft-PPass2Matte | | :--- | :--- | :--- | | | Re-texture 3D objects using a UV/ST Map. | Generate dynamic 3D masks using a Position Pass (PPass). | | Key Benefit | Change textures without re-rendering in 3D software. | Create object-attached masks instantly, a feature previously only in Nuke. | | New in v5.5.0 | MFR & Apple Silicon compatibility, custom subsampling. | MFR & Apple Silicon compatibility, improved point sampling. | | Main Use Cases | Product label changes, texture replacements, stylized textures. | Selective color correction, isolating elements, VFX compositing. |
Pros
Enables the application of 2D textures directly onto a 3D render, allowing textures to follow the object, change textures, or fix UV mistakes post-render.