: Version v0.6.1 altered the underlying Unity compilation path. Commands like outdated event skips will return void values if the corresponding scene file has been renamed by the development team.
Replaces your total Gold reserve with the exact amount specified. ChocolateCoins 0 to 99998
If a code fails to execute, back out of the Game Editor menu, name and save your current file using the built-in profile manager, and reload the state before re-entering the text fields.
: Enter timePhase in Field 1 and either Day or Night in Field 2 to toggle the time.
Enter the explicit name of the target entity into .
: Wipes Talia's current retail stock and generates fresh creature seeds across random tiers. Use this if the current order board demands specimens you lack. Structural Visual Unlocks Field 1 : horny or Happy Field 2 : dog or Halloween
If you have multiple monsters with the same name, the game only modifies the one found in your list. Compatibility:
: A secondary drop-down box will populate directly below the text fields. Choose your desired visual variant, sprite overlay, or asset ID from this system list. NPC Shop and Gallery Unlocks
The debug console allows for rapid manipulation of game states, including resources, energy, time, and cosmetic appearances. Resources & Energy: ChocolateCoins for money, and WickedEnergy ScaryStrong to manage, add, or set maximum player energy. Time & Progression: Commands like FullMoonsPassed (skip days), MarkYourCalendar (set day), TrickRTreat (set church payments), and OctoberSky
In Field One, use keywords like skinColor , hairStyle , stocking , or horn . In Field Two, type the exact name of the monster you wish to change. A dropdown menu will appear to select the specific variation.
If commands fail to trigger, keep these three structural guidelines in mind:
In the context of , these codes allow players to: Instantly gain currency (money). Unlock items and upgrades. Maximize relationship stats with NPCs. Skip dialogue or events. Trigger specific scenes immediately. How to Access Debug Menu in v0.6.1