Rtgi — 01702 Release Fix !new!
Open the ReShade in-game overlay (usually the or Overlay key). Navigate to the Settings tab. Scroll down to the Cache section. Click Clear Shader Cache .
If the fix resulted in low FPS, you need to optimize the settings within the ReShade UI:
If tweaking preprocessor values yields no results, your game engine is likely clearing its visual buffers before ReShade can scan them.
Click Edit Global Preprocessor Definitions in the ReShade UI. Change RESHADE_DEPTH_INPUT_IS_REVERSED from 0 to 1 (or vice-versa). This is the most common fix for flat, non-reactive RTGI shading. Step 3: Configure the Add-ons Menu rtgi 01702 release fix
RTGI utilizes sophisticated compute rules incompatible with legacy hardware engines.
: Minor adjustments to the ray marching logic to improve frame times on mid-range hardware.
In modern builds of ReShade (especially those with full add-on support), anti-cheat protection or engine clears can wipe the depth buffer before ReShade can read it. Navigate to the tab at the top of the ReShade menu. Look for the Generic Depth section. Open the ReShade in-game overlay (usually the or
Under the section, look at the list of detected depth buffers. Check the box next to the buffer that matches your game's native rendering resolution.
Once your depth buffer is fixed, fine-tune the shader's internal settings within the ReShade menu to optimize your performance-to-quality ratio: Feature Setting Recommended Value Impact on Visuals & Performance 15.00 to 20.00
Locate qquint_rtgi.fx and open it using a text editor like Notepad++. Click Clear Shader Cache
Open your ReShade panel, turn off at the bottom right corner, and drag your active scripts into this exact top-to-bottom sequence: LAUNCHPAD (Initializes global textures and normal masks) MXAO (Handles fine ambient occlusion details)
: Improved how the shader interacted with the depth buffer across different game engines.
The resolves critical depth buffer, splitting, and double-image artifacts by correcting ReShade preprocessor definitions and modifying in-game anti-aliasing configurations . Pascal Gilcher’s Ray Traced Global Illumination (RTGI) shader brings path-traced lighting to older titles. However, the legacy 0.17.0.2 beta release frequently requires manual troubleshooting to align the screen space data properly. Understanding the 0.17.0.2 Issues
Navigate directly to the game root installation directory containing the executable file.
: Improved how light bounces off transparent or semi-opaque surfaces, preventing the "glowing" artifact sometimes seen on water or glass textures.