Are you trying to for a specific game, or are you interested in the technical side of how these wrappers work?
: In DX11, the driver handled much of the memory. In DX12, the game (and therefore the modding tool) must handle memory manually. Pipeline State Objects (PSOs)
: The main version of 3DMigoto remains focused on DX11. A direct port to DX12 has been described by developers as a massive undertaking due to the fundamental differences in how DX12 handles draw calls and memory. The geo-11 and geo-12 Forks 3dmigoto dx12
: A multi-functional tool that offers advanced frame pacing and some texture injection capabilities for DX12, though it lacks the deep shader-dumping and vertex-editing tools that made 3DMigoto famous.
For two years, the community feared that high-level shader modding on DX12 was dead. Then, emerged. Are you trying to for a specific game,
The State of 3DMigoto for DirectX 12: Modding Next-Gen Games
. Originally built by the NVIDIA 3D Vision community, 3DMigoto operates as a low-level graphics wrapper that intercepts DX11-specific API calls to allow custom model injection, asset swapping, and shader manipulation. Pipeline State Objects (PSOs) : The main version
3DMigoto DX12 is a triumph of reverse engineering—a tool that bends the explicit, low-level DX12 API into a mold designed for the implicit, forgiving DX11 era. It allows modders to continue their work on modern games like Cyberpunk 2077 , Horizon Zero Dawn , and Final Fantasy VII Remake .