Phasmophobia V0.174 -
that prevents the Ghost from targeting a player for a short window, giving you time to find a hiding spot. Audio Adjustments
The v0.174 patch directly targeted items that players were abusing to completely neutralize the ghost's threat level, restoring the game's signature tension.
Stability remains a priority for Kinetic Games. Version 0.174 includes several backend fixes for multiplayer connectivity. Players who previously experienced "disconnect on load" issues should find the experience much smoother, allowing for seamless four-player co-op sessions without the frustration of losing progress or equipment. Phasmophobia v0.174
: It was the primary tool for finding the ghost room, as temperatures always started at 15°C. If you'd like another story, let me know:
A more intuitive and responsive user interface is part of this update. Enhancements include clearer indications of ghost activity, more detailed journal entries, and improved navigation through the game's menus. These changes are designed to reduce frustration and make the game more accessible to new players. that prevents the Ghost from targeting a player
As of April 2026, Phasmophobia v0.174 represents a refined stage of the game's ongoing "Horror Engine" overhaul, focusing on deep immersion and technical stability.
Because v0.174 was the patch where Phasmophobia stopped being a "party game with jump scares" and became a tactical horror sim. It introduced the concept of pressure (Truck sanity), fidelity (Voice recognition), and risk vs. reward (Paramic scouting). Version 0
Fixed a recurring bug where the flashlight beam would occasionally visually decouple from the player's perspective when swapping items quickly.
Resolved an issue where Ghost Writing Books would clip through tables, hiding vital evidence.
Crucially, the player’s movement was sluggish, the sprint was laughably short, and doors had a physics weight that felt almost malevolent. There was no “sanity” tutorial; you learned that your flashlight flickered because you stood in the dark too long, not because of a UI warning. The lack of hand-holding created a unique epistemological horror: you were never sure if a mechanic was broken or if the ghost was actively manipulating you. When the lights cut out and the front door slammed shut behind you in v0.174, it wasn’t a scripted event—it was the result of a systemic interaction between your sanity stat and the ghost’s hunting threshold. That unpredictability was terrifying.